kernel-fusion demonstrator
this route is the pure-WebGPU path. real-time 3DGS via fused compute dispatches
lands here when one of the candidates below ships an ESM bundle that loads via importmap
(no build step). for now: a single fused compute dispatch renders sky + ground + cars
in one pass and writes straight to the swap-chain. zero three.js, zero
postprocessing addons, zero npm.
- waiting on Visionary
— WebGPU 3DGS engine, Apr 2026, requires Vite build, no CDN/ESM bundle yet
- waiting on Spark
WebGPU backend — v2.0 (Apr 14 2026) is still WebGL2
- fallbacks Scthe
/ Marcus
are
.splat-only, not libraries; would need clone+build